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Learn Game Programming with Ruby: Bring Your Ideas to Life with Gosu, by Mark Sobkowicz
Get Free Ebook Learn Game Programming with Ruby: Bring Your Ideas to Life with Gosu, by Mark Sobkowicz
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Level up your programming skills while making fast-paced, arcade-style video games. Make enemy spaceships explode in balls of fire, and escape from a pit while dodging falling boulders. You'll use the fun and approachable Ruby programming language and the Gosu 2D game library, which makes making games a breeze. Gain the skills and techniques you need to bring your own video game ideas to life with moving images and thumping sounds.
If you have a little experience programming in Ruby or another language, then you're ready to start making your own video games. In this book you'll learn concepts such as animation, keyboard and mouse movement, sounds and music, and physics as you build four exciting games.
Your first game will test your reflexes as you try to click on a ruby that pops in and out of your screen. Learn how to draw images and text, and how to make objects move around the screen. You'll make a space-shooter where you defend your home base from a seemingly endless stream of enemies, as you discover how to use keyboard input, add music and sounds, an opening title screen, and scrolling end-credits. Next up: make a sliding number puzzle game where you'll learn to incorporate more complicated logic and user interaction into your game. Learn all about game physics as you build a game where a bold adventurer must climb out of a pit while dodging bouncing, spinning rocks. Finally, package up your games as Windows and Mac apps so you can share them with your friends.
When you're done with this book, you'll have improved your programming skills, and you'll have all the tools you need to make your own arcade-style games.
What You Need:
You'll need a computer running Windows 7 or later, or Mac OS X 10.7 or later. All the other software you need is free, and the first chapter will get you up and running.
- Sales Rank: #367074 in Books
- Published on: 2015-09-13
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .44" w x 7.50" l, .84 pounds
- Binding: Paperback
- 185 pages
About the Author
Mark Sobkowicz has been teaching physics and computer programming at Lincoln Sudbury Regional High School since 1995. He's been programming since the 1980s in Basic, C, C++, Java and more, but Ruby is the language he goes to when working with students. Mark lives in Maynard, Massachusetts, and loves hiking in the White Mountains of New Hampshire.
Most helpful customer reviews
0 of 0 people found the following review helpful.
I bought this as a gift for my brother, ...
By Amazon Customer
I bought this as a gift for my brother, who is in the first year of his studies as a computer engineer. He has not yet started coding his own games, but he enjoys the format of the book and the fact that it's instructions are adaptable to both Mac and PCs.
2 of 2 people found the following review helpful.
Fun projects for the intermediate programmer
By Jamesarr
This book is a good introduction to how programs can be written in Ruby employing gems and external libraries. I concur with Victor Blake’s review about the experience being more entertaining than educational; however you will gain some practical knowledge by building the games. From there you can stretch out by modifying the games and creating alternative variations. Also agree that this book is not for people brand-new to programming. Follow Victor’s advice about some other intro to programming resources before tackling this text.
For these with some experience with moderate Ruby/Python etc… experience: 4 stars
For the complete novice to programming: Not recommended.
1 of 1 people found the following review helpful.
Practical and fun beginners guide to 2D game programming
By Amazon Customer
Learn Game Programming with Ruby is an introductory book to 2D game programming for beginners. It is based on the Ruby programming language and makes use of the Gosu 2D game development library and the Chipmunk physics library. Readers are assumed to have basic programming skills in Ruby as there is no tutorial. The book guides the readers through the process of writing four very different games, which cover many aspects of basic game programming that may be extended or pieced together as the basis for more complex games.
The book first guides the reader to download and set up their Ruby development kit and libraries. From then on, it shows the readers how to write their first game, expand it, and then writing more but very different games as a way to show different techniques in game programming. The complete source code for the four games can be downloaded from the publisher's website.
The last part of the book shows the readers how to package their game for sharing.
The book is divided into the following main chapters, which should give you an idea of what the book is about.
1. Introduction
2. Get Ready
3. Creating Your First Game
4. Creating a Sprite-Based Game
5. Managing Lots of Sprites
6. Adding Scenes and Sounds
7. Creating a Puzzle Game
8. Making a Platformer Game with Physics
9. Making a Side-Scrolling Game
10. Package and Share Your Game
The book is well written and fun to follow. It is suitable for beginners who want to learn 2D game programming. Ruby is one of the easier languages to learn, so readers can focus on how to write games instead. All in all, this book is a great and fun way to learn 2D game programming.
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